Cowardice  » Disadvantage  » - 5/10/15

The character is irrationally afraid of being harmed, and will go to any lengths to avoid risking their neck. The character may not be aware of their cowardice, believing themselves to be just as brave as the next person, until they are confronted with a dangerous situation, at which time their resolve will simply crumble. When in a terrifying situation which threatens them with physical harm, the character's EGO roll suffers a penalty equal to the point value of their cowardice.

    At -5 points the character is easily scared and intimidated, and is averse to taking risks or exposing themselves to the possibility of violence, but will fight when cornered or when the odds are stacked in their favour.

    At -10 points the character is even more cowardly, and needs to pass an EGO roll in order to enter combat or any potentially dangerous situation. If the roll is failed, they will run away or otherwise go to any lengths, no matter how demeaning, to save their own skin.

    At -15 points the disadvantage is extreme: truly dangerous or heroic acts are simply impossible, as the character will under no circumstances endanger themselves, and may even betray close friends and family in an effort to save themselves from being harmed. If the character feels they are in danger for more than a few minutes, they will lose control of their bodily functions.

 


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