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<title><![CDATA[The Last Cycle]]></title>
<link>http://www.kult-rpg.com/forum/</link>
<description><![CDATA[The Last Cycle Kult Forums]]></description>

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<dc:creator>XMB RSS Feed Hack</dc:creator>
<dc:date>2010-09-02T21:57:23-06:00</dc:date>

<item>
<title><![CDATA[If anyone would be interested. [GM&#039;s Screen]]]></title>
<link>http://www.kult-rpg.com/forum/viewthread.php?tid=778</link>
<content:encoded><![CDATA[How about a collaboration between people from this forum to create a GM screen?<br />
<br />
Im not sure if we are allowed to create the inside of it (torb?), but in that case we just skip that part.<br />
<br />
But since there are quite some talented people on here, why not create some artwork for GM-screens?<br />
<br />
Collaborations would be the best I'd say.<br />
<br />
create some suiting artwork and then mesh them together to form a nice pice for p&amp;p usage...<br />
<br />
Anyone interested?<a href="http://www.kult-rpg.com/forum/viewthread.php?tid=778"><br /><br />Click here to view this thread started by !mpact</a>]]></content:encoded>
<description><![CDATA[How about a collaboration between people from this forum to create a GM screen?<br />
<br />
Im not sure if we are allowed to create the inside of it (torb?), but in that case we just skip that part.<br />
<br />
But since there are quite some talented people on here, why not create some artwork for GM-screens?<br />
<br />
Collaborations would be the best I'd say.<br />
<br />
create some suiting artwork and then mesh them together to form a nice pice for p&amp;p usage...<br />
<br />
Anyone interested?<a href="http://www.kult-rpg.com/forum/viewthread.php?tid=778"><br /><br />Click here to view this thread started by !mpact</a>]]></description>
<category><![CDATA[Projects]]></category>
<dc:creator><![CDATA[!mpact]]></dc:creator>
<dc:date>2010-09-02T20:10:43-06:00</dc:date>
</item>



<item>
<title><![CDATA[You&#039;re all playing Kult wrong.]]></title>
<link>http://www.kult-rpg.com/forum/viewthread.php?tid=3873</link>
<content:encoded><![CDATA[Yep, that's right. The way you play Kult is wrong.<br />
<br />
So! Let's unpack that.<br />
<br />
Most games designed after the initial explosion of roleplaying games are based on a Simulationist model. What they aim to do is simulate reality,
unlike ye olde hallowed DnD (which is blatantly a game). The goal is to tell stories that fit inside the real world, and if they don't, there's
extra rules for that (superhuman powers etc).<br />
<br />
And this is the wrong way to play Kult. Why?<br />
<br />
<br />
<strong>Says right there in the book: "Reality is a lie."</strong><br />
<br />
<br />
Your Strength attribute? It's a lie. Your training in handguns and electronic surveillance? Lies. Your ability to bend time and space to the will of
the raging darkness inside y<a href="http://www.kult-rpg.com/forum/viewthread.php?tid=3873"><br /><br />Click here to view this thread started by johnstone</a>]]></content:encoded>
<description><![CDATA[Yep, that's right. The way you play Kult is wrong.<br />
<br />
So! Let's unpack that.<br />
<br />
Most games designed after the initial explosion of roleplaying games are based on a Simulationist model. What they aim to do is simulate reality,
unlike ye olde hallowed DnD (which is blatantly a game). The goal is to tell stories that fit inside the real world, and if they don't, there's
extra rules for that (superhuman powers etc).<br />
<br />
And this is the wrong way to play Kult. Why?<br />
<br />
<br />
<strong>Says right there in the book: "Reality is a lie."</strong><br />
<br />
<br />
Your Strength attribute? It's a lie. Your training in handguns and electronic surveillance? Lies. Your ability to bend time and space to the will of
the raging darkness inside y<a href="http://www.kult-rpg.com/forum/viewthread.php?tid=3873"><br /><br />Click here to view this thread started by johnstone</a>]]></description>
<category><![CDATA[Kult Game Master Forum]]></category>
<dc:creator><![CDATA[johnstone]]></dc:creator>
<dc:date>2010-09-01T00:58:38-06:00</dc:date>
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